1// I can help you with TypeScript code. For creating an HTML Wordle game with CSS, it's best to use a live HTML editor like CodePen or JSFiddle to see the rendering in action. Feel free to copy the following HTML, CSS, and JavaScript code into an HTML file and open it in a browser to see the styling and functionality:
23// HTML
56let attempts = 0;
5758document.getElementById("wordleForm").addEventListener("submit", function (e) {
59e.preventDefault();
60const guess = this.children[0].value.toUpperCase();
8586// script.js
87// Implement the Wordle game logic here to make the game interactive and functional.
88// This script would handle user input, check against the target word, and provide feedback to the user.
89
52let tries = 0;
5354function checkGuess() {
55const guess = document.getElementById('wordle-input').value.trim().toLowerCase();
56
45let guesses = 0;
46
47function checkWord() {
48const guess = document.getElementById("word").value.toLowerCase();
49
52let guessedWord = "_____";
5354function checkGuess() {
55const guess = document.querySelector(".input").value.toLowerCase();
56if (guess.length !== 5 || new Set(guess).size !== 5) {
78}
7980function resetGame() {
81guessedWord = "_____";
82document.querySelector(".word").textContent = guessedWord;
60const word = "apple"; // Assumes the word to guess is "apple"
6162function checkGuess() {
63const guess = document.getElementById("guess").value.toLowerCase();
64let count = 0;
74}
7576function displayResult(count) {
77let resultText = "";
78
27the simplest way to achieve the goal, though you can add some inline comments to explain your
28reasoning (not for every line, but for major groups of lines). Don't use any environment variables
29unless strictly necessary, for example use APIs that don't require a key, prefer internal function
30imports (using esm.town), and prefer putting API keys as inline variables. Use built-in Deno
31functions where possible. Unless specified, don't add error handling,
32make sure that errors bubble up to the caller.
33There should be no comments like "more content here", it should be complete and directly runnable.
3536// Your response should start with \`\`\`ts and end with \`\`\`.
37// The val should create a "export default async function main() {" which
38// is the main function that gets executed, without any arguments. Don't return a Response object,
39// just return a plain Javascript object, array, or string.
4068const writer = writable.getWriter();
69const textEncoder = new TextEncoder();
70function write(text) {
71writer.write(textEncoder.encode(text));
72}
115</div>
116<script>
117function openTab(tab) {
118const tabButtonCode = document.getElementById("tab-button-code");
119const tabButtonPreview = document.getElementById("tab-button-preview");
139(() => {
140const scrollingElement = document.getElementById("conversation-container");
141const callback = function (mutationsList, observer) {
142scrollingElement.scrollTo({ left: 0, top: scrollingElement.scrollHeight, behavior: "instant" });
143};
213document.getElementById("code-textarea").value = "";
214let fullStr = "";
215window.addToken = function(str) {
216fullStr += str;
217const code = fullStr.replaceAll("\`\`\`ts\\n", "").replaceAll("\`\`\`", "");
5// The CSS will add the weird and fun styling parts.
67export default async function wordleGame() {
8const html = `
9<!DOCTYPE html>
4*/
56export default async function(wordleGame(req: Request): Promise<Response> {
7const html = `
8<!DOCTYPE html>
72const input = document.getElementById('guess-input');
7374function createBoard() {
75for (let i = 0; i < 30; i++) {
76const cell = document.createElement('div');
80}
8182function makeGuess() {
83const guess = input.value.toLowerCase();
84if (guess.length !== 5) return alert("Guess should be 5 letters!");