blob_adminapp.tsx7 matches
10}
1112function Tooltip({ children, content }: TooltipProps) {
13const [isVisible, setIsVisible] = useState(false);
14const tooltipRef = useRef<HTMLDivElement>(null);
49}
5051function formatBytes(bytes: number, decimals = 2) {
52if (bytes === 0) return "0 Bytes";
53const k = 1024;
58}
5960function copyToClipboard(text: string) {
61navigator.clipboard.writeText(text).then(() => {
62console.log("Text copied to clipboard");
66}
6768function ActionMenu({ blob, onDownload, onRename, onDelete, onMoveToPublic, onMoveOutOfPublic }) {
69const [isOpen, setIsOpen] = useState(false);
70const menuRef = useRef(null);
7374useEffect(() => {
75function handleClickOutside(event) {
76if (menuRef.current && !menuRef.current.contains(event.target)) {
77event.stopPropagation();
155}
156157function BlobItem({ blob, onSelect, isSelected, onDownload, onRename, onDelete, onMoveToPublic, onMoveOutOfPublic }) {
158const [isLoading, setIsLoading] = useState(false);
159const decodedKey = decodeURIComponent(blob.key);
216}
217218function App({ initialEmail, initialProfile, sourceURL }) {
219const encodeKey = (key: string) => encodeURIComponent(key);
220const decodeKey = (key: string) => decodeURIComponent(key);
55];
5657// --- OpenAI Generation Function ---
58// Asynchronously fetches race data from OpenAI's Chat Completion API.
59async function generateRaceDataWithOpenAI(): Promise<RaceInfo[]> {
60// Initialize the OpenAI client (using API key from Val Town secrets)
61// Ensure the 'openai' secret is configured in your Val Town settings.
174175// --- Main HTTP Handler (Val Town Entry Point) ---
176// This function handles incoming HTTP requests and returns the HTML for the game.
177export default async function server(request: Request): Promise<Response> {
178// 1. Fetch Race Data: Attempt to get dynamic data from OpenAI, use fallback on error.
179const activeRaceData = await generateRaceDataWithOpenAI();
525// CLIENT-SIDE LOGIC (JavaScript - runs in the browser)
526// =============================================================================
527(function() {
528'use strict';
529625let availableChallenges = [];
626627// --- Core Functions ---
628629/** Creates the race cards and adds listeners */
630function createCards() {
631carouselTrack.innerHTML = ''; // Clear loading message
632cardElements = [];
681682/** Handles clicking the active card to select race */
683function handleCardClick(e) {
684if (gameState.phase !== 'selecting_race' || isTransitioning) return;
685700701/** Updates card positions and applies classes */
702function updateCardPositions(useTransition = true) {
703if (!cardElements.length) return;
704isTransitioning = useTransition;
744745/** Creates spark effects originating near the center */
746function createSparks(effectContainer, numSparks = NUM_SPARKS_SUCCESS) {
747if (!effectContainer) return;
748const cardElement = effectContainer.parentElement;
787788/** Triggers visual effects on the active card */
789function triggerEffect(type = 'success') {
790const activeCard = cardElements[currentIndex];
791if (!activeCard) return;
838839/** Moves carousel during selection phase */
840function moveCarousel(direction) {
841if (gameState.phase !== 'selecting_race' || isTransitioning || cardElements.length <= 1) return;
842const numCards = cardElements.length;
846847/** Navigates directly to a specific card index during selection */
848function navigateToIndex(index) {
849if (gameState.phase !== 'selecting_race' || isTransitioning || index === currentIndex || index < 0 || index >= cardElements.length) return;
850currentIndex = index;
852}
853854// --- NEW: Game Logic Functions ---
855856/** Starts the adventure game */
857function startGame(raceName, effectColor) {
858if (gameState.phase !== 'selecting_race') return; // Prevent restarting mid-game
859892893/** Updates the Score, Multiplier, Lives display */
894function updateGameUI() {
895scoreDisplay.textContent = \`Score: \${gameState.score}\`;
896multiplierDisplay.textContent = \`x\${gameState.multiplier.toFixed(1)}\`;
899900/** Selects and displays the next challenge */
901function presentNextChallenge() {
902if (gameState.lives <= 0 || gameState.phase === 'game_over') return; // Should be caught earlier, but safety check
903922923/** Handles the outcome of a challenge swipe */
924function handleChallengeOutcome(swipeDirection) {
925if (gameState.phase !== 'facing_challenge' || !gameState.currentChallenge) return;
926965966/** Ends the game and shows the final score */
967function gameOver() {
968console.log("--- Game Over ---");
969gameState.phase = 'game_over';
979// --- Event Handlers ---
980981function handleDragStart(e) {
982// Prevent dragging if game is over or during specific transitions
983if (gameState.phase === 'game_over' || gameState.phase === 'starting_game') return;
1010}
10111012function handleDragMove(e) {
1013if (!isDragging) return;
10141026}
10271028function handleDragEnd(e) {
1029if (!isDragging) return;
1030isDragging = false;
10771078/** Attaches global event listeners */
1079function addGlobalListeners() {
1080console.log("Client Script: Adding global listeners...");
1081// Keyboard Input
11221123// --- Initialization ---
1124function init() {
1125console.log("Client Script: Initializing adventure...");
1126challengeText.textContent = "Loading Heroes..."; // Initial loading message
cerebras_coderstarter-prompts.js2 matches
4"title": "Todo App",
5"code":
6"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n <meta charset=\"UTF-8\">\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n <title>Task Master</title>\n <link href=\"https://cdn.jsdelivr.net/npm/tailwindcss@2.2.19/dist/tailwind.min.css\" rel=\"stylesheet\">\n</head>\n<body class=\"bg-gray-100\">\n <div class=\"max-w-md mx-auto mt-12 p-6 rounded-lg shadow-md bg-white\">\n <div class=\"flex justify-between items-center mb-6\">\n <h2 class=\"text-2xl font-bold\">Task Master</h2>\n <span class=\"text-gray-600\">Manage your tasks efficiently</span>\n </div>\n <ul class=\"todo-list\" id=\"todo-list\"></ul>\n <div class=\"add-todo mt-6 flex justify-between items-center\">\n <input type=\"text\" id=\"todo-input\" placeholder=\"Add new task\" class=\"w-full py-2 pl-10 text-sm text-gray-800 border border-gray-400 rounded-lg focus:outline-none focus:ring-2 focus:ring-gray-600 bg-gray-50\">\n <button type=\"button\" id=\"add-todo-btn\" class=\"ml-4 px-4 py-2 bg-green-500 text-white font-medium text-xs leading-tight uppercase rounded shadow-md hover:bg-green-700 hover:shadow-lg focus:bg-green-700 focus:shadow-lg focus:outline-none focus:ring-0 active:bg-green-800 active:shadow-lg transition duration-150 ease-in-out\">Add Task</button>\n </div>\n <div class=\"mt-6 text-center text-gray-600\">\n Built on <a href=\"https://cerebrascoder.com\" target=\"_blank\" class=\"text-gray-900 underline\">Cerebras Coder</a>\n </div>\n </div>\n\n <script>\n // Get the todo list and add todo button elements\n const todoList = document.getElementById('todo-list');\n const addTodoBtn = document.getElementById('add-todo-btn');\n const todoInput = document.getElementById('todo-input');\n\n // Load todos from local storage\n let todos = JSON.parse(localStorage.getItem('todos')) || [];\n\n // Function to render the todo list\n function renderTodoList() {\n todoList.innerHTML = '';\n todos.forEach((todo, index) => {\n const todoItem = document.createElement('li');\n todoItem.innerHTML = `\n <div class=\"flex justify-between items-center py-4 border-b border-gray-300\">\n <div class=\"flex items-center\">\n <input type=\"checkbox\" id=\"todo-${index}\" class=\"mr-4\" ${todo.completed ? 'checked' : ''}>\n <span class=\"todo-text ${todo.completed ? 'text-gray-400 line-through' : 'text-gray-600'}\">${todo.text}</span>\n </div>\n <button type=\"button\" class=\"px-4 py-2 bg-red-500 text-white font-medium text-xs leading-tight uppercase rounded shadow-md hover:bg-red-700 hover:shadow-lg focus:bg-red-700 focus:shadow-lg focus:outline-none focus:ring-0 active:bg-red-800 active:shadow-lg transition duration-150 ease-in-out delete-todo\" data-index=\"${index}\">Delete</button>\n </div>\n `;\n todoList.appendChild(todoItem);\n });\n }\n\n // Render the initial todo list\n renderTodoList();\n\n // Add event listener to the add todo button\n addTodoBtn.addEventListener('click', () => {\n const todoText = todoInput.value.trim();\n if (todoText) {\n todos.push({ text: todoText, completed: false });\n localStorage.setItem('todos', JSON.stringify(todos));\n todoInput.value = '';\n renderTodoList();\n }\n });\n\n // Add event listener to the todo list\n todoList.addEventListener('change', (e) => {\n if (e.target.type === 'checkbox') {\n const index = parseInt(e.target.id.split('-')[1]);\n todos[index].completed = e.target.checked;\n localStorage.setItem('todos', JSON.stringify(todos));\n renderTodoList();\n }\n });\n\n // Add event listener to the delete todo buttons\n todoList.addEventListener('click', (e) => {\n if (e.target.classList.contains('delete-todo')) {\n const index = parseInt(e.target.dataset.index);\n todos.splice(index, 1);\n localStorage.setItem('todos', JSON.stringify(todos));\n renderTodoList();\n }\n });\n </script>\n</body>\n</html>",
7"performance": {
8"tokensPerSecond": 2298.56,
26"title": "Markdown Editor",
27"code":
28"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n <meta charset=\"UTF-8\">\n <meta http-equiv=\"X-UA-Compatible\" content=\"IE=edge\">\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n <title>Markdown Editor</title>\n <link href=\"https://cdn.jsdelivr.net/npm/tailwindcss@2.2.19/dist/tailwind.min.css\" rel=\"stylesheet\">\n</head>\n<body class=\"bg-white\">\n <div class=\"max-w-full mx-auto p-4 pt-6 md:p-6 lg:p-8\">\n <h1 class=\"text-3xl text-center mb-4\">Markdown Editor</h1>\n <div class=\"flex flex-row\">\n <div class=\"editor p-4 rounded-lg border border-gray-200 w-full md:w-1/2\">\n <textarea id=\"editor\" class=\"w-full h-screen p-2 border border-gray-200 rounded-lg\" placeholder=\"Type your Markdown here...\"></textarea>\n </div>\n <div class=\"preview p-4 rounded-lg border border-gray-200 w-full md:w-1/2 ml-2 md:ml-4 lg:ml-8\">\n <div id=\"preview\"></div>\n </div>\n </div>\n <p class=\"text-center mt-4\">Built on <a href=\"https://cerebrascoder.com\">Cerebras Coder</a></p>\n </div>\n\n <script>\n const editor = document.getElementById('editor');\n const preview = document.getElementById('preview');\n\n // Initialize textarea with default markdown\n const defaultMarkdown = `\n# Introduction to Markdown\nMarkdown is a lightweight markup language that is easy to read and write. It is often used for formatting text in plain text editors, chat applications, and even web pages.\n\n## Headers\nHeaders are denoted by the # symbol followed by a space. The number of # symbols determines the level of the header:\n# Heading 1\n## Heading 2\n### Heading 3\n\n## Emphasis\nYou can use emphasis to make your text **bold** or *italic*:\n*Italics*\n**Bold**\n\n## Lists\nYou can use lists to organize your text:\n* Item 1\n* Item 2\n* Item 3\nOr\n1. Item 1\n2. Item 2\n3. Item 3\n\n## Links\nYou can use links to reference external resources:\n[Google](https://www.google.com)\n\n## Images\nYou can use images to add visual content:\n\n`;\n editor.value = defaultMarkdown;\n\n // Update preview on input\n editor.addEventListener('input', () => {\n const markdown = editor.value;\n const html = markdownToHtml(markdown);\n preview.innerHTML = html;\n });\n\n // Initialize preview with default markdown\n const defaultHtml = markdownToHtml(defaultMarkdown);\n preview.innerHTML = defaultHtml;\n\n // Function to convert Markdown to HTML\n function markdownToHtml(markdown) {\n // Bold\n markdown = markdown.replace(/\\*\\*(.*?)\\*\\*/g, '<b>$1</b>');\n\n // Italic\n markdown = markdown.replace(/\\*(.*?)\\*/g, '<i>$1</i>');\n\n // Links\n markdown = markdown.replace(/\\[(.*?)\\]\\((.*?)\\)/g, '<a href=\"$2\">$1</a>');\n\n // Images\n markdown = markdown.replace(/!\\[(.*?)\\]\\((.*?)\\)/g, '<img src=\"$2\" alt=\"$1\">');\n\n // Headings\n markdown = markdown.replace(/(^#{1,6} )(.*)/gm, (match, level, text) => {\n return `<h${level.length}>${text}</h${level.length}>`;\n });\n\n // Lists\n markdown = markdown.replace(/^(\\*|\\d+\\.) (.*)/gm, (match, marker, text) => {\n if (marker.startsWith('*')) {\n return `<li>${text}</li>`;\n } else {\n return `<li>${text}</li>`;\n }\n });\n\n // Line breaks\n markdown = markdown.replace(/\\n/g, '<br>');\n\n // Fix for nested lists\n markdown = markdown.replace(/<li><li>/g, '<li>');\n markdown = markdown.replace(/<\\/li><\\/li>/g, '</li>');\n\n // Wrap lists in ul\n markdown = markdown.replace(/(<li>.*<\\/li>)/g, '<ul>$1</ul>');\n\n return markdown;\n }\n </script>\n</body>\n</html>",
29"performance": {
30"tokensPerSecond": 4092.96,
cerebras_coderqueries.ts5 matches
2import { ITERATIONS_TABLE, KEY, PROJECTS_TABLE, SCHEMA_VERSION } from "./migrations.ts";
34export async function createProject(prompt: string) {
5const projectResult = await sqlite.execute(
6`INSERT INTO ${PROJECTS_TABLE} (initial_prompt) VALUES (?)`,
11}
1213export async function getNextVersionNumber(projectId: number) {
14const data = await sqlite.execute(
15`SELECT version_number FROM ${ITERATIONS_TABLE}
21}
2223export async function insertVersion(projectId: number, versionNumber: number, prompt: string, code: string) {
24await sqlite.execute(
25`INSERT INTO ${ITERATIONS_TABLE}
29}
3031export async function getCodeInner(table: string, project: string, version?: string) {
32let data;
33if (version === undefined) {
50}
5152export async function getCode(project: string, version?: string) {
53// try to get code in the new table partition first
54const code = await getCodeInner(ITERATIONS_TABLE, project, version);
cerebras_codermigrations.ts1 match
7export const ITERATIONS_TABLE = "cerebras_coder_iterations";
89export async function createTables() {
10await sqlite.execute(`
11CREATE TABLE IF NOT EXISTS ${PROJECTS_TABLE} (
cerebras_codermain.tsx1 match
6await createTables();
78export default async function cerebras_coder(req: Request): Promise<Response> {
9if (req.method === "POST") {
10let { prompt, currentCode, versionHistory, projectId } = await req.json();
cerebras_coderindex.ts7 matches
23);
2425function Hero({
26prompt,
27setPrompt,
4445<p className="text-[#bababa] text-center max-w-[25ch] mx-auto my-4 font-dm-sans">
46Turn your ideas into fully functional apps in{" "}
47<span className="relative w-fit text-fuchsia-400 z-10 italic font-semibold rounded-full">
48less than a second
115}
116117function App() {
118const previewRef = React.useRef<HTMLDivElement>(null);
119const [prompt, setPrompt] = useState("");
169});
170171function handleStarterPromptClick(promptItem: typeof prompts[number]) {
172setLoading(true);
173setTimeout(() => handleSubmit(promptItem.prompt), 0);
174}
175176async function handleSubmit(e: React.FormEvent | string) {
177if (typeof e !== "string") {
178e.preventDefault();
225}
226227function handleVersionChange(direction: "back" | "forward") {
228const { currentVersionIndex, versions } = versionHistory;
229if (direction === "back" && currentVersionIndex > 0) {
973);
974975function client() {
976const path = window.location.pathname;
977const root = createRoot(document.getElementById("root")!);
cerebras_coderindex.html1 match
19<meta property="og:site_name" content="Cerebras Coder">
20<meta property="og:url" content="https://cerebrascoder.com"/>
21<meta property="og:description" content="Turn your ideas into fully functional apps in less than a second – powered by Llama3.3-70b on Cerebras's super-fast wafer chips. Code is 100% open-source, hosted on Val Town."">
22<meta property="og:type" content="website">
23<meta property="og:image" content="https://stevekrouse-blob_admin.web.val.run/api/public/CerebrasCoderOG.jpg">
cerebras_codergenerate-code.ts2 matches
2import STARTER_PROMPTS from "../public/starter-prompts.js";
34function extractCodeFromFence(text: string): string {
5const htmlMatch = text.match(/```html\n([\s\S]*?)\n```/);
6return htmlMatch ? htmlMatch[1].trim() : text;
7}
89export async function generateCode(prompt: string, currentCode: string) {
10const starterPrompt = STARTER_PROMPTS.find(p => p.prompt === prompt);
11if (starterPrompt) {
58];
5960// --- OpenAI Generation Function ---
61// Asynchronously fetches race data from OpenAI's Chat Completion API.
62async function generateRaceDataWithOpenAI(): Promise<RaceInfo[]> {
63// Initialize the OpenAI client (using API key from Val Town secrets)
64const openai = new OpenAI();
144145// --- Main HTTP Handler (Val Town Entry Point) ---
146// This function handles incoming HTTP requests and returns an HTML response.
147export default async function server(request: Request): Promise<Response> {
148// 1. Fetch Race Data: Attempt to get dynamic data from OpenAI, use fallback on error.
149const activeRaceData = await generateRaceDataWithOpenAI();
375// CLIENT-SIDE LOGIC (JavaScript - runs in the browser)
376// =============================================================================
377(function() {
378'use strict'; // Enforce stricter parsing and error handling
379406407// --- DOM Elements ---
408// Select crucial elements needed for the carousel to function.
409const carouselContainer = document.getElementById(CAROUSEL_CONTAINER_ID);
410const carouselTrack = document.getElementById(CAROUSEL_TRACK_ID);
432let cardElements = []; // Array to hold references to the created card DOM elements
433434// --- Core Functions ---
435436/**
437* Creates the race cards based on the raceData and appends them to the carousel track.
438*/
439function createCards() {
440console.log("Client Script: createCards() called. Data:", raceData);
441// Clear any existing content and reset the card elements array
504* @param {boolean} useTransition - Whether to apply CSS transitions (true) or update instantly (false).
505*/
506function updateCardPositions(useTransition = true) {
507if (!cardElements.length) return; // Don't do anything if no cards exist
508598* @param {HTMLElement} effectContainer - The container element for the effects.
599*/
600function createSparks(effectContainer) {
601if (!effectContainer) return;
602const cardElement = effectContainer.parentElement; // Get the parent card
644* @param {'next' | 'prev'} direction - The direction to move the carousel.
645*/
646function moveCarousel(direction) {
647// Prevent moving if already transitioning or if there's only one card
648if (isTransitioning || cardElements.length <= 1) return;
658// --- Event Handlers ---
659660function handleDragStart(e) {
661if (isTransitioning) return; // Ignore drags during transitions
662// Prevent dragging text/images on the page
675}
676677function handleDragMove(e) {
678if (!isDragging) return;
679696}
697698function handleDragEnd(e) {
699if (!isDragging) return; // Make sure drag actually started
700727* Attaches all necessary event listeners for user interaction.
728*/
729function addEventListeners() {
730console.log("Client Script: Adding event listeners...");
731// --- Keyboard Navigation ---